Basic face rig drivers for Eye Look blend shapes.Bake control rig & retargeted animations to Unity.Renames actions and armatures to match file names.Animation importer, import multiple animations in one go.Source armature and action selector, filtering by Armature name. Preview and Bake functions for retargeted animations.CC/iC/ActorCore animation retargeting to CC Rigified Rig.Crash fixes importing characters with very short names.Palm bones no longer affect deformation or generate vertex weights.Basic face rig generated from full face rig and has the same jaw & eye controls and parameters.Fix to ActorCore character (ActorCore website download) animation retargeting.Export button Key check is overridable in the add-on preferences.When Export button is disabled: The reason is displayed under the button.Export to CC3 button renamed to Export Morph Target when editing OBJ imports with ObjKey.Diffuse Color, Hue, Saturation & Brightness parameters for Skin and Hair materials.Facial Expression Shape-key animation retargeting from source animation to CC character.(Experimental) Mixamo animation retargeting to CC Rigified Rig.GameBase animation retargeting to CC Rigified Rig.Added animation export options (Actions or Strips).Smart Hair meshes in particular should simulate better now.Tweaked some cloth simulation parameters.PhysX weight maps normalized, provides a more consistent and controllable simulation across different weight maps.Hair would easily get trapped in the eyelashes and a lower poly collision mesh should speed up the cloth simulation.Low poly (1/8th) Collision Body mesh created from decimating a copy of the Body mesh and removing the eyelashes.Disables all physics modifiers non-contributing armatures and meshes during retarget baking to speed it up a bit.All fingers now have exactly the same local bend axis. Iris Color and Iris Cloudy Color added.These are not considered to be CC/iC characters and have no material parameter, rigging or physics options.Import functions expanded to allow import from FBX, GLTF and VRM for non-standard characters.
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